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BRANDEN BRUSHETT

Seattle, Wa

brandenbrushett@gmail.com

Xbox Game Studios

3D Concept Artist

March 2019 - Present

Minecraft

Core focus: create promotional images for the Minecraft marketplace and for marketing at Xbox Game Studios

  • Create polished marketing images, storyboards and assist in developing trailers for upcoming releases

  • Assist core art team with modeling, textures and animations

King Seattle

3D Artist

March 2015 - April 2019

Paradise Bay

Core focus: created consistent stylized art for a massive resource management game which generated over $100M in lifetime gross bookings

 

  • Created all art assets for post launch feature “Build your own ship” which generated over $1M in revenue in its first year

  • Streamlined process to make multiple ships, using same geometry and only altering vertex color, resulting in quicker development and less memory footprint

  • Created islands, pet habitats, ships and decorations

  • Coordinated outsourcing of content to third party; developed art style guide, provided feedback and managed iterations

Rise of Tyrants (Unreleased)

Core focus: created all buildings and weapons for the main player land based off concept art and of my own design

 

  • Responsible for modeling every building with the goal of retaining a consistent stylized look throughout the game

  • Designed and implemented a guide for tech art to automate lightmaps for buildings

  • Worked with Design to build new campaign levels and developed “Candy Crush” inspired Saga Maps for story missions

 

 

Z2 Live


3D Artist
May 2013 - March 2015


MetalStorm: ACES (iOS)
 

Core focus: modeled and texture multiple aircraft for promotional sales post launch for ACES as part of the Live team

 

  • Model aircraft using real world blueprints and specs

  • Create detailed textures with real world paneling

  • Generated 2d and 3d art for App Store features, in game promotional banners and icons

 

Glu Mobile


Environment Artist
Feb. 2012 - July 2012


Gears & Guts (iOS & Android)
 

  • Modeled the “Harbor” level with both day and night lighting

  • Used combination of hand painting and photo-sourced images to create textures

  • Polished outsourced vehicles and weapons

  • Created new vehicles with diffuse/normal/spec maps


 

Griptonite Games


Environment Artist
Nov. 2010 - May 2011


Shinobi 3DS (Nintendo 3DS)
Penguins of Madagascar (Xbox & Playstation)

  • Created a variety of environments and props for Shinobi

  • Hand painted tileable textures

  • Helped establish overall look of the game with Lead Artist

  • Created multiple destructible props for Penguins of Madagascar for the Xbox Kinect

 

 

Microsoft Game Studios


QA Tester
Feb. 2010 - Nov. 2010

 

Credited:


Gears of War 3 

 

Additional support:


Alan Wake 

Crackdown 2 

Kinect Sports

  • Ad-hoc testing on Gears of War 3 multiplayer to ensure bug free player experience

  • Logged 300+ bugs in TestTrack pro

  • Additional titles tested include Alan Wake and Crackdown 2

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