Xbox Game Studios
3D Concept Artist
March 2019 - Present
Minecraft
Core focus: create promotional images for the Minecraft marketplace and for marketing at Xbox Game Studios
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Create polished marketing images, storyboards and assist in developing trailers for upcoming releases
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Assist core art team with modeling, textures and animations
King Seattle
3D Artist
March 2015 - April 2019
Paradise Bay
Core focus: created consistent stylized art for a massive resource management game which generated over $100M in lifetime gross bookings
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Created all art assets for post launch feature “Build your own ship” which generated over $1M in revenue in its first year
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Streamlined process to make multiple ships, using same geometry and only altering vertex color, resulting in quicker development and less memory footprint
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Created islands, pet habitats, ships and decorations
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Coordinated outsourcing of content to third party; developed art style guide, provided feedback and managed iterations
Rise of Tyrants (Unreleased)
Core focus: created all buildings and weapons for the main player land based off concept art and of my own design
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Responsible for modeling every building with the goal of retaining a consistent stylized look throughout the game
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Designed and implemented a guide for tech art to automate lightmaps for buildings
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Worked with Design to build new campaign levels and developed “Candy Crush” inspired Saga Maps for story missions
Z2 Live
3D Artist
May 2013 - March 2015
MetalStorm: ACES (iOS)
Core focus: modeled and texture multiple aircraft for promotional sales post launch for ACES as part of the Live team
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Model aircraft using real world blueprints and specs
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Create detailed textures with real world paneling
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Generated 2d and 3d art for App Store features, in game promotional banners and icons
Glu Mobile
Environment Artist
Feb. 2012 - July 2012
Gears & Guts (iOS & Android)
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Modeled the “Harbor” level with both day and night lighting
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Used combination of hand painting and photo-sourced images to create textures
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Polished outsourced vehicles and weapons
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Created new vehicles with diffuse/normal/spec maps
Griptonite Games
Environment Artist
Nov. 2010 - May 2011
Shinobi 3DS (Nintendo 3DS)
Penguins of Madagascar (Xbox & Playstation)
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Created a variety of environments and props for Shinobi
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Hand painted tileable textures
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Helped establish overall look of the game with Lead Artist
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Created multiple destructible props for Penguins of Madagascar for the Xbox Kinect
Microsoft Game Studios
QA Tester
Feb. 2010 - Nov. 2010
Credited:
Gears of War 3
Additional support:
Alan Wake
Crackdown 2
Kinect Sports
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Ad-hoc testing on Gears of War 3 multiplayer to ensure bug free player experience
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Logged 300+ bugs in TestTrack pro
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Additional titles tested include Alan Wake and Crackdown 2